Geometry Wars: Bizarre Talks Galaxies

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Bizarre Creations has a new Geometry Wars Galaxies blog up on IGN. In their first post the team talks a bit about how they avoided making a straight port of Geometry Wars from the 360 and instead focused on the unique qualities of the DS and Wii platforms in making Galaxies.



We wanted to expand upon the game, however to do this we looked inwards to help expand the game outwards. It's very easy for games to become overcomplicated or to loose in their focus. A game like Geometry Wars is all about the detail, and there is no way we were going to lose sight of that. Once we were happy with this we started to create the nucleus of the design and Galaxies was born.
Lots of prototyping then ensued to test the fundamentals would work. Once confident of the results the next step was to find someone to help develop it. The team at Kuju impressed us from the beginning as they really did understand the detail of the original game, and grasped our ambitions on how to take it forward on the Wii and DS.
There's going to be a lot to sample in the new game. Multiplayer is already starting to look like it will cause some fierce lunchtime rivalry in the office!
There is a new single player campaign that has new battle grids, game types, enemies, strategies, weapons and a companion to follow you along for the journey.
Yet with all of this, it still retains the essence of Geometry Wars.
The post then goes on to give a sort of dev team roll call, naming off all of the people working on the game and talking about their roles in its creation. The game, they say, is progressing at a "sweet rate" so hopefully we'll see something soon.
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