In late 2014, to help a friend, I joined the team of Wander, the non-combat, exploration MMO, volunteering to help with mundane things like filling out paperwork and maybe playing the game a little to check out a few features. Nothing serious, I thought. I didn’t know that I’d soon be called in to help more often, to be company during work periods that would run late into the night, to be the in-house tester for the game, and to manage its growing player community.
Read more...