...assembly language for game programmers? Are there any books that are on introducing computer architecture and assembly language for game programmers?
or console architecture but that is too specific a note regarding the difference should be enough
I noticed that type of book was not mentioned in a list of books recommended for game programmers
I really just want to know how to program for the n64 and dreamcast but I will start at snes which I still don't understand.
I am reading a book Assembly Language for x86 Processors (6th Edition) it is good but a more specific book would be better
but assembly language is turned into machine code with an assembler which is most understandable how hardware interacts with software.
Which console should I start with to understand how my program affects the hardware to lead to changes in display
I want to program and see changes in a display when I complile it.
I just want to understand these websites all the numbers and registers
http://en.wikibooks.org/wiki/Super_NES_Programming
http://mc.pp.se/dc/
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