There's a lot of talk about how Bioshock won't be a run-of-the-mill first person shooter, but so far we haven't really talked about how that's going to work. In an exclusive video interview with Pro-G, Joe McDonagh (a senior designer at Irrational Games), talks about some of the aspects of Bioshock that make it unique. The way they've tried to solve the repetition of shooter things is the creative ways you can defeat enemies outside of your arsenal, whether it be with shock or by upgrading yourself with Adam. On top of some new game footage, McDonagh also let's some background plot on the details of Rapture spill. I can't get enough of these videos. The game and the creators just seem smart. Kim Phu
Bioshock Exclusive Interview 1 [Pro-G]