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  1. #1
    Junior Member bxrgetowned's Avatar
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    Oct 2009
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    Oppression gadget deck?

    Sold my lightsworn deck, building gladiator beast but have oppression gadgets until then...No i don't have fossil dynos or thunder kings.

    2XGreen Gadget
    2XYellow Gadget
    2XRed Gadget
    1XCyber dragon
    2XKoa'ki Meiru Guardian
    1XMorphing Jar
    1XNeo spacian grand mole
    2XKycoo the ghost destroyer
    1XSangan
    1XMarshmallon
    1XSnipe hunter
    1XBreaker the magical warrior

    2XBook of moon
    2XEnemy controller
    1XSmashing ground
    1XFissure
    1XBrain control
    1XHeavy storm
    1X MST
    1XLightning vortex

    3XRoyal oppression
    2XBottomless trap hole
    2XTrap hole
    1XTrap dustshoot
    1XTorrential tribute
    2XMacro cosmos (i like better then banisher of radiance)
    1XMirror force
    1XCall of the haunted

    This deck is only temporary until my glads are done any suggestions.

  2. #2
    Junior Member GBThomas's Avatar
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    You have the gadgets right, but some of the other cards you have in there make no sense.

    Koaki Meiru Guardian is for rock stun - there aren't enough rock monsters in Gadgets. Then you can take out Morphing Jar (unnessecary with a full hand, which Gadgets will often give). Cyber Dragon has no place in the deck as it conflicts with Royal Oppression. Marshmallon will just give Gladiator Beasts free tag-outs, so it can go as well. There are better ways to use the hand advantage than to discard it for Snipe Hunter, so that will be the last card to go.

    The best thing about Royal Oppression is that nobody can activate it in the damage step. That means Gorz and Tragoedia will get their special summons safe of Oppression. The Gadgets' hand advantage will also compliment Tragoedia. So definately include the one Gorz you're allowed and three copies of Tragoedia.

    Next, you can include 3 D.D. Warrior Ladies for monster removal. It's also searchable with Sangan and an okay ATK power. Two more Breaker the Magical Warriors will fill in the monster slots, and provide extra spell/trap removal for further field control. One of them will replace a Kycoo.

    In the spells, take out the Brain Control. You won't get anything out of it without tuners or tribute monsters, so you will just end up giving back the monster you took. Instead, use another Fissure for even more monster removal and field control (trust me, you will need it). Also, run 3 Book of Moons and 1 Enemy Controller. The books can just do so much more.

    There is just one card that brings to my attention in the traps: Macro Cosmos. It could conflict with your own Call of the Haunted, so you aren't getting any advantage out of it. To do that, you would have to run D.D. Survivors and Dimensional Fissures. However, the spells and traps of Gadget decks lack room for this strategy, so we'll just have to forget about it.

    Here's what the deck should look like after those fixes:

    Monsters (19):
    2 Green Gadget
    2 Red Gadget
    2 Yellow Gadget
    1 Sangan
    1 Gorz the Emissary of Darkness
    3 Tragoedia
    1 Neo-Spacian Grand Mole
    3 Breaker the Magical Warrior
    3 D.D. Warrior Lady
    1 Kycoo the Ghost Destroyer

    Spells (10):
    3 Book of Moon
    1 Enemy Controller
    1 Smashing Ground
    2 Fissure
    1 Lightning Vortex
    1 Heavy Storm
    1 Mystical Space Typhoon

    Traps (11):
    3 Royal Oppression
    2 Bottomless Trap Hole
    2 Trap Hole
    1 Torrential Tribute
    1 Call of the Haunted
    1 Trap Dustshoot
    1 Mirror Force

    Hope those help!


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