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  1. #1
    Senior Member Simon's Avatar
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    This is my Gadget Deck (Anti Special Summon ) Rate/ Interesting ^^?

    Hello guys , this is my second post about my yu gi oh , my 1st post is fairy

    http://answers.yahoo.com/question/index;_ylt=Am1qG7wapAJwORGOEn9P.fPsy6IX;_ylv=3?qid =20100308231435AAMoY7v

    Now moving on to my second deck , Gadget/anti special deck

    Monster - 18

    x3 Green Gadget ( Add 1 red gadget to hand )

    x3 Red Gadget ( Add 1 yellow gadget to hand )

    x3 Yellow Gadget ( add 1 green gadget to hand )

    x3 Breaker the magical Warrior ( Destroy 1 spell/trap card )

    x3 Thunder King Rai-Oh ( Able to negate special summon / neither player can add cards to hand except drawing )

    x3 Doomcaliber Knight ( negate monster effect / must )

    Now the best thing about these mosnter is , you don't have to worry about hand stuck or like gadget + thunder king . Don't worry . Just call gadget and keep whacking non stop . Magical breaker is a good card to start with too .

    Magic - 17

    x1 Fissure ( take down opponent mosnter on main phase 2 )

    x1 Heavy storm ( you dont set much card so is an advantage )

    x1 Swords of revealing light ( just in case anything goes wrong , this card is backup )

    x1 United We Stand ( Good card to increase the ATK of your monster )

    x1 Hammer Shot ( Surely your opponent have monster higher than you )

    x2 Shrink ( good card and a good way to destroy your opponent monster at their battle phase )

    x3 Lightning vortex ( good way to clear the monster )

    x3 Nightmare Steelcage ( Allows you to have power draw ) ( required)

    x2 Burden of the Mighty ( now this is a good fucking card ) Each star - 100 atk .

    x1 MST ( instant destroy a spell/trap )

    Now Magic for these deck is to reduce opponent monster and allows you to power draw . its a good combo for monster listed above

    Trap - 21 ( good )
    x1 mirror force ( destroy all face up ..bla bla bla... )

    x1 magic cylinder ( bla bla bla )

    x2 bottomless trap hole ( doesn't count as an target , so its a good card + outgame + above 1500 atk)

    x3 dark bribe ( negate magic/trap , so what it allows opponent draw card , let them )

    x2 magic jammer ( you need it )

    x1 divine wrath ( negate the effect of your opponent monster )

    x2 Negate attack ( stop the attack )

    x2 Royal Operation ( Good card , key to this deck )( pay 800 negate special summon )

    x2 Phoenix Wing Wind Blast ( discard 1 card , return 1 card to owner top deck ) haha , next turn take back same card ^^

    Trap is basically counter magic/trap , and special summon monster.

    Overall - Mass Spawn - Fast and effective - Dont worry about counter - Dont worry about mosnter - Dont worry about special summon

    Good deck . Make sure you use this deck before you post any LAME comment. Although it have 56 card , so what , as long your hand doesnt stuck . it's cool to play . This deck is a powerful deck so go have fun with it . Find it interesting??? click interesting ^^ , vote up . good deck . I will post more deck if I can , love ya duelist^^
    It wont be too many card , as i say before , you must try before u can tell . Thunder king rai-oh never stuck at gadget . never will

  2. #2
    Junior Member TonsO'Questions's Avatar
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    Still, in my opinion, wayyyyyyyy too many cards.
    I'm still not sure how you can prevent thunder king rai-oh from negating the gadgets. One way I see it is by not having them both on the field, but if you even have rai-oh on the field, the other 15 gadgets have useless effects.

  3. #3
    Junior Member Aero's Avatar
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    56 is way too many cards. You have the general idea of a gadget oppression deck actually. Here are my fixes for you:

    -3x Nightmare's Steelcage (you do not need this, trust me)
    -3x Lightning Vortex (-1 is not good in a gadget deck)
    -1x United We Stand (no need)
    -1x Hammer Shot (there are better cards)
    -2x Magic Jammer (are you serious?)
    -2x Phoenix Wing Wind Blast
    -1x Magic Cylinder (doesn't destroy, no good)
    -1x Divine Wrath (1 is no good)
    -2x Negate Attack (useless card)
    -1x Dark Bribe (3 is overkill)
    +1x Solemn Judgment (better 3rd Dark Bribe)
    Other cards to consider:
    -Smashing Ground
    -another Burden of the Mighty
    -Kycoo the Ghost Destroyer

  4. #4
    Junior Member Pokepalls's Avatar
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    take out magic cylinder, 2 divine attack, 2 magic jammer, 1 divine wrath, 2 negat attack, 1 united we stand, 1 hammer shot, 2 nightmare steelcage and 1 lighting vortex. replace those cards with 2 more fissure, 2 more smashing, 2 threatening roars, 3 trap holes. hope this helps


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